Iwata was an interesting part of the Nintendo legacy - he was at the helm through crazy growth and strong products like the Wii explosion, as well as the lackluster sales preceding and following. It'll be interesting to see what Nintendo does with someone new at the helm.
"We can’t let another country win this. Giant robots are Japanese culture. But you know, we really need… Melee combat."
On a YouTube comment underneath its own video, MegaBots said: "Suidobashi accepted the challenge! And demands hand-to-hand combat!"
However, it did not say whether or not it agreed to the terms.
Sad days, but... pixel art is hard. A developer hanging up the low-res hat explains why.
The pixels in Mighty Final Fight contain actual information. To illustrate, I drew a higher- resolution extrapolation based on the information coded into these little squares. As you can see, I was able to infer a ton of detail and depth from Guy, but even though both examples use virtually the same amount of pixels, I could barely do anything with Rambo.
Techniques like those used in Mighty Final Fight, we have only retroactively come to call “pixel art techniques.” If the artists of the time had access to better production tools, I’m sure they would have been thrilled. “Pixel art” was never a thing – nobody was thinking “I think we’ll go with pixel art for this game.” Rather, they were simply working in the “H-est D” available to them.
At 86 years of age, I feel that it’s now well time to officially retire, so I’m stepping down from my position with the JREF – the James Randi Educational Foundation.
This doesn’t mean that I’m retiring from my battle against the so-called psychics, faith healers, paranormalists, and the assorted frauds I’ve encountered in my worldwide wanderings. I’ll in no way relax the critical attention I’ve given to them over the last busy 73 years, I promise you. I’ll still lecture and write, here and abroad – but now on my own time – not on the exhausting schedule that I’ve had these past few years.
I can celebrate the fact that there now exist so many very active, eager, and competent skeptical organizations – on an international scale – some of which may very well have come into being because of the example provided to them by the JREF.
There's not really much more to say on this - Archive.org has put up an online DOS emulator with over 2,000 games available on it. It's a beta, but still a great resource.