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Topic: Gamecube/Nintendo

The new items published under this topic are as follows.


 Jul 12, 2015 - 07:18 PM - by Michael
RIP, Satoru Iwata
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Gamecube/Nintendo The President of Nintendo has apparently passed away, unexpectedly.

Nintendo has their own
very short announcement on the matter as well.

Iwata was an interesting part of the Nintendo legacy - he was at the helm through crazy growth and strong products like the Wii explosion, as well as the lackluster sales preceding and following. It'll be interesting to see what Nintendo does with someone new at the helm.
 

 Jan 14, 2014 - 07:38 AM - by Michael
How Big N gets Into Trouble
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Gamecube/Nintendo Eurogamer's got quite the story - the Secret Developers have taken a look into the pitfalls of developing for the WiiU, because apparently there are still programmers with enough of a masochist streak to do so.

But what about the rest of the world? How had other development studios faired? The story of what happened next is pretty well documented in the gaming press, but I'd like to highlight some interesting points that have been on my mind recently. Firstly, third-party support. Do you remember all the hype surrounding the Wii U launch? All those third parties showing videos of existing games that they were going to bring to the Wii U? Whatever happened to a lot of those games?

After the initial flurry of game titles a lot of the studios quietly backed away from their initial statements and announced, with minimal press, that they were in fact not going to make a Wii U version. The reasons behind a particular title not appearing on the Wii U are all pure speculation, but I personally think that a combination of:

Previous development experience using the toolchain and hardware put off development teams from making another title on Wii U.

  • The technical and feature support from Nintendo were lacking for third-party studios. There was a feeling internally that if you weren't a first-party development studio, you were largely ignored by Nintendo, as we were superficial to their profits. Internally developed titles would save Nintendo and we were just there to add depth to the games catalogue.

  • The sales figures for the Wii U console were not looking that good soon after launch. There was a lot of confusion in the general population around the launch as most people thought that the Wii U was some kind of add-on to the Wii, they didn't know that it was a new console. This lack of awareness probably contributed to the console not getting off to the start that Nintendo would have hoped and put off studio from developing on the hardware.


  • Same old Nintendo - you'd think they would learn something from previous console launches and their previous third-party exodus problems...
     

     Aug 24, 2013 - 05:00 PM - by Michael
    Ocarina Speed Run: Under 20 Minutes
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    Gamecube/Nintendo I just want to point out that this is insane. Plus, why beat the game that fast rather than enjoy the story and gameplay?
     

     Jul 31, 2013 - 12:31 PM - by Michael
    WiiU Officially a Flop
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    Gamecube/Nintendo Nintendo sales figures - the WiiU is actually being outsold by the Wii.

    Yeah. A 2006 console is outselling its 2013 successor.

    Officially a Flop... can't say I am surprised. Nintendo's approach has been off-base for a while and even the Wii had a big problem attracting developers in the past few years.
     

     Jul 17, 2013 - 09:46 AM - by Michael
    Cinematic NES moments
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    Gamecube/Nintendo In the land of Houston, a reminder: the NES, for all that it had tiny storage and 8-bit graphics, still had some really great cinematic moments. Time to relive some childhood.
    It's weird to think about it now in an era of photorealistic graphics and completely immersive virtual reality set-ups, but even back when games sported art slightly less technically impressive than an average Sunday comic strip they were capable of moments of real cinematic genius. They could tell a story even with the most basic of electronic tools, and today we celebrate the ten that you never forgot.
     

     Dec 03, 2012 - 01:56 PM - by Michael
    Pure Win
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    Gamecube/Nintendo Probably one of the coolest Mario videos ever...
     

     Dec 02, 2012 - 01:03 AM - by Michael
    Nintendo Power Signs Off
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    Gamecube/Nintendo A magazine almost all gamers remember from being a kid - one that used to publish entire maps of games, back when - signs off for good.

    25 years. Wow.
     

     Mar 03, 2011 - 08:00 AM - by Michael
    Drunks Blowing Into Cartridges
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    Gamecube/Nintendo An electrical engineer has crafted a working, fully compatible NES cartridge containing a breathalyzer as a video game.

    And it works by blowing into the cartridge.

    A regular NES cartridge has been loaded with an actual breathalyzer mechanism, which Batsly says he bought from a hardware store. He hacked it into a corded controller that connects to the console just like a normal joystick. After blowing into it for several seconds, the game calculates how slizzered you?ve gotten and awards you with one of several ?results? screens like Buzzed Bee and Party Kitten. Best party game ever? Yeah, I?d say so.
    A novelty, but cool nonetheless.
     

     Aug 04, 2010 - 08:35 AM - by Michael
    Mario, By Eye
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    Gamecube/Nintendo This is a serious hardware hack - a group of researchers managed to rig up an old NES to accept input from an eye-movement sensor as controller input.

    Of course, controlling a game with the direction you?re looking makes it pretty tough to look straight at the screen, which is why no one makes it more than halfway through level 1-1 of Super Mario Bros. in this video. But still, impressive work!
    I bet by the end of the year, someone practices and beats the game playing handless, just to say they did it.
     

     Jun 23, 2010 - 10:30 AM - by Michael
    Nintendo vs Homebrew: Round... ?
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    Gamecube/Nintendo I've lost track of the back-and-forth rounds, but the new Wii System Menu 4.3 is once again going after homebrew pretty specifically.

    From Nintendo's rather lame description:

    Unauthorized Modifications
    Because unauthorized channels or firmware may impair game play or the Wii console, updating to Wii Menu version 4.3 will check for and automatically remove such unauthorized files. In addition, there are some behind the scenes enhancements that do not affect any prominently-used features or menus but will improve system performance.
    It was as if millions of Wii owners suddenly screamed out, "DO NOT WANT"...
     


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