Reviewed: Mind Rover|
Genre Type: Puzzle
Required System: 200MHz, 32MB RAM, 70MB, DirectX 7 with 3D accelerator, sound, Win95+/NT4+
Reviewer's System: Athlon 700@850, 256MB RAM, GeForce 256 DDR, SB Live MP3+, Win2000
Author: Rob Baumstark
Date: October 31st, 2000
The first time I heard about this game, I thought to myself ďI gotta get that.Ē I didnít think it was the best looking new game, the most action, or
any of the other things that a lot of people look for in a game. I thought Iíd finally be able to put my coding skills to use and win at something
for a change. Thatís right; at its heart this is a puzzle game of immense proportions. Combine that with the better parts (the parts I like at least)
of the creation style of games, and you get MindRover.
MindRover is a contest of who can build the best AI to overcome a given problem. It provides you with the tools you need to construct your rover (your
player in this virtual world), and program it on how to respond. It also provides you with a variety of arenaís to test your rover in, and to have it
compete against others. Before all you gamers get scared away that this may be just a game for geeks, Cognitoy managed to develop an interface into
this world thatís even easier to use than BASIC. If you can write a script to do something in Quake3 youíll have no problems programming rovers.
The Story (quick and short.)
A bunch of scientists studying Europa (a moon orbiting Jupiter) get rather bored stuck out in space for long periods of time with nothing to do. This
is just a small station in the not too distant future and holodecks havenít been invented yet. In order to pass the time, they take what they have
available (small robots for exploring the surface of the moon), and challenge each other to attain certain goals with these rovers.
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Added: Tuesday, October 31, 2000
Reviewer: Rob Baumstark