gulogo.gif  
 
1. Hiatus
2. RIP, Satoru Iwata
3. Let there be Robot Battles
4. Regarding pixel art!
5. 16-bit Star Wars
6. Goodbye, Spock.
7. James Randi Retires
8. More Star Wars on GOG
9. Archive.org gives you DOS Games
10. Ralph Baer, RIP.
1. Quickie: Impressions June 2014
2. Quickie: Penny Arcade Episode 3
3. Quickie: The Amazing Spider-Man
4. Quickie: Transformers: Fall of Cybertron
5. Quickie: Prototype 2
6. Quickie: Microsoft Kinect
7. Quickie: X-Men Destiny
8. Spider-Man: Edge of Time
9. Quickie: Transformers Dark of the Moon
10. Quickie: Borderlands GOTY
1. Musings 45: Penny Arcade and The Gripping Hand
2. Movie Review: Pacific Rim
3. Movie Review: Wreck-It Ralph
4. Glide Wrapper Repository
5. Movie Review: Winnie The Pooh
6. Musings 44: PC Gaming? Maybe it's on Life Support
7. Video Games Live 2009
8. Movie Review: District 9
9. Musings: Stardock, DRM, and Gamers' Rights
10. Musings: How DRM Hurts PC Gaming
Main Menu

Affiliates
X-bit labs
The Tech Zone
Twin Galaxies

Login






 Log in Problems?
 New User? Sign Up!


Reviewed: How to Train Your Dragon
Producer: Activision
Required System:Xbox360,PS3
Overall Rating:
Author: Michael Ahlf
Date: May 12th, 2010

The making of a video game - especially one based on a movie, or worse yet, a "kid's movie" - is fraught with peril. Nobody denies this; generally, there's a major rush to market (movie and videogame need to be out at the same time). There's a better level of collaboration for a CG picture... maybe. Voice acting might, or might not, be tied into the contracts of the movie's cast. And, of course, there's always the question of how to fill out a 90+-minute script into 20 or so hours of gameplay.

With How to Train Your Dragon, Activision's gone with an interesting formula. They've got the visuals down pretty much correct, having used models that look an awful lot like lower-resolution ones direct from movie production. The environment doesn't look that bad either. And since the game's based on a series of books targeted to grade-school age kids, they're able to use that world, rather than the movie one, to try to flesh out their story. The only problem is that apparently, nobody on the team was working on the same game.


Added:  Wednesday, May 12, 2010
Reviewer:  Michael Ahlf
Score:
Page: 1/3

 1 2 3   Next (2/3) Next

[ Back to reviews index ]

Home :: Share Your Story
Site contents copyright Glide Underground.
Want to syndicate our news? Hook in to our RSS Feed.