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Heavy Gear 2 Review@GU
 July 3th, 1999 by Michael "" Ahlf


  • Processor: 166MHz
  • RAM: 64MB
  • OS: Windows 95/98
  • Videocard: 3D Acceleration Hardware (Direct3D 6.1 compatible) required
  • Hard Drive: 450 MB plus 80MB for Windows swapfile
  • CD-ROM: Quad-speed or faster, with CD Audio (RedBook) support
  • Mouse: 100% Microsoft-compatible
  • Soundcard: 100% DirectX 6.1or higher compatible.


  • Processor: Pentium II 233mhz
  • RAM: 96MB
  • OS: Windows 98
  • Hard Drive: 8.0GB
  • Videocard: STB Velocity 128ZX (with NVidia reference drivers)
  • Soundcard: Crystal SoundFusion
  • CD-ROM: Sony 24x

  • GENRE: Huge Robot Sim 
    RELEASE DATE/PRICE: June 1999, $49.95 
    DEMO : Activision
    PATCHES: None -- go to Activision for beta Level Editor and extra multiplayer maps.


    Heavy Gear, Activision's last game to feature the aging Mechwarrior 2 engine, took a beating from critics for its visual effects and gameplay quirks. Activision promised that Heavy Gear 2, featuring its all-new Dark Side engine, would defeat its competition in visuals and gameplay. Based on the Heavy Gear pencil and paper game/universe created by Dream Pod 9, Activision hopes that this game will help them retain their position as a leader with fans of large robot simulations.

    So how does it play?

    Added:  Saturday, July 03, 1999
    Reviewer:  Michael Ahlf
    Page: 1/5

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